A customer drinking beer in a pub while beer crates are unloaded from a delivery truck and wheeled toward the bar
Decision Lab / supply-chain dynamics

Beer Game

A four-player supply-chain simulation designed to preserve the classic Beer Game structure while allowing controlled experiments with prediction, calibrated uncertainty, factual explanations and alternative order ranges.

Same game, different evidence

Why add calibrated decision support?

The classic Beer Game already shows how limited local information, delays and human reactions can create shortages, excess inventory and the bullwhip effect. Decision Lab keeps that four-role structure and information asymmetry, then varies only the model evidence available between a provisional order and the player's final order.

This lets us test a focused question: does adding a prediction, calibrated predictive uncertainty, a factual explanation or an alternative explanation change human ordering decisions — and do those local changes improve or worsen the dynamics of the whole supply chain?

A
Classic
No model support
B
Prediction
Point prediction
C
Calibrated
Prediction + interval
D
CE factual
C + WHY
E
CE alternatives
C + order ranges

The game rules and role-local information remain the same across arms; only the decision-support surface changes.

Host a session

Choose canonical or sandbox game settings, experiment arm, visible and hidden targets, interval percentiles and guard confidence. Then create four private role links.

Configure session

Join as a player

Players join through the private retailer, wholesaler, distributor or factory link generated by the host. Each link exposes only that role’s information.

Ask the host for your role link.
About the original Beer Game

Public descriptions and background

The Beer Distribution Game was developed at MIT Sloan as a systems-thinking and supply-chain simulation. These public sources describe the original game, its four roles, the delayed information and shipment flows, and the bullwhip effect that emerges from local decisions.

Canonical default

40 weeks · four human roles · inventory cost 0.5 · backlog cost 1.0 · two-week shipping delay · one-week order-information delay · customer demand 4 for weeks 1–4 and 8 thereafter.